Call for Proposals
ICCE 2025 Subconference on
Educational Gamification and Game-based Learning (EGG)
Game-based learning, playful learning, and gamification have gained attention for practitioners and become well-known research areas around the world. Learning fostered by games and toys is one of the most exciting and fascinating research areas in 21st century education. When learners interact with games and toys, they explore worlds, encounter difficulties, and make decisions, which can make them feel emotionally engaged in the process of learning. Furthermore, they learn how to solve problems and develop creative thinking. In a sense, games and toys can be a good vehicle for learning that encourages inquiry, knowledge production, global citizenship, and creativity.
As a research community, we are driven by questions pertinent to how games can be designed to foster intrinsic motivation, to restructure thinking, to alter discourse patterns, to transform classroom-learning practices and to reform a teacher-centric learning culture. We are looking for the marriage of learning theories, technologies, humanistic design, and practices. We seek research that reveals the results and processes of the above. In the era of big data, we are looking for research that sheds light on how students’ activity and performance can be documented for the purpose of learning and teaching via games or plays. We are eager to unpack the learning processes involving the use of toys, games, and game-like activities with or without digital technologies. Any other topics about games, toys, and education are also welcome.
This sub-conference aims at providing researchers a platform to share and discuss innovative and advanced design, learning, and assessment technologies utilizing toys, games, and gamification. It welcomes submissions in topics including, but not limited to:
Advanced learning technologies (e.g., artificial intelligence, personalization, adaptive system, cross-platform gaming mechanism, augmented reality, etc.)
Ethical issues of AI in game-based learning
Applying learning analytics in game-based learning
Big data applied to learning with games or gamification
Case studies and exemplars of game-based learning
Collaborative and community-based learning in game-based learning
Comparison of learning with games vs traditional schooling
Design of learning activities pertinent to the concept of games
Effectiveness and processes of learning with games and toys
Empirical and formal evaluations
Enactment of game-based learning in informal and formal settings
Engagement, emotion, and affect
Entertainment robots and digital toys for education
Game and toy use in classrooms
Game attitude and perception
Game narrative design
Game-based learning teacher professional development
Games that foster higher-order thinking skills (problem-solving skills, creativity, etc.)
Gamification
Identity and role-play
Immersive learning
Interaction techniques for learning with games and toys
Interface design
Learning foundations and design theory around games and toys
Location-based games and ubiquitous technologies
Metaverse
Mobile, casual, and online games
Multiplayer and social games
Multi-sensory interfaces
Natural user interface
Naturalistic studies
Pedagogy informed by games and learning
Play and enactment
Physical interactions and embodiment through games and toys
Simulation and animation
Social and cultural dimensions of learning
STEM education
Sustainable and scalable cases of learning with games
Theories on learning with games in general
Use of social media
Virtual world (characters, avatar representations, etc.)
Virtual storytelling
Wii-like somatic forms of learning, including in sports and training contexts
We welcome contributions that report on accomplished research as well as work in progress.
PC Executive Chair
Chih-Pu DAI, University of Hawaii, Manoa, USA
PC Co-chairs
Ai-Chu Elisha DING, University of Georgia, USA
Louise Antonette DELAS PENAS, Ateneo de Manila University, the Philippines
Zhichun LIU, The University of Hong Kong, Hong Kong SAR, China
PC Members
Dan SUN, Hangzhou Normal University, China
Dongping ZHENG, University of Hawaiʻi at Mānoa, USA
Haesol BAE, University at Albany - State University of New York, USA
Hui SHI, Florida State University, USA
Jeremy NG, University of Hong Kong, Hong Kong SAR, China
Jessica DUBIOS, Ball State University, USA
Jewoong MOON, University of Alabama, USA
Jiyae BONG, University of North Carolina at Charlotte, USA
Joseph PETERS, University of Hawaiʻi at Mānoa, USA
Larry NGUYEN, University of Hawaiʻi at Mānoa, USA
Liuyufeng LI, University of Hong Kong, Hong Kong SAR, China
Matthew DUVALL, University of Pennsylvania, USA
Meina ZHU, Wayne State University, USA
Mete AKCAOGLU, Georgia Southern University, USA
Nuodi ZHANG, Florida State University, USA
Shiyao WEI, Florida State University, USA
Xiaoxue DU, Massachusetts Institute of Technology, USA
Yanjun PAN, Southern Methodist University, USA